Epic is building Lore, an open source version control system designed for the projects games actually are: centralized, content-addressed, and built from the start around very large binary assets. It comes from the people who make the engine, which is where a version control system for Unreal teams should come from, and it is open source, so a studio keeps its own history in its own hands.
We want Gameheim to be there for it, and we have wanted that since before we wrote the abstraction that makes it possible. This was built as a layer above version control rather than a client welded to one: a project chooses its system, and tasks, milestones, dialogue, capacity, roles and the audit trail carry across unchanged. Lore is the case that design was waiting for, and it is the work we are most looking forward to.
What we bring is everything around the repository. The studio and its people, who may see what, the production the work belongs to, and one place where an artist gets through the day without learning a new tool for every part of it. That is what we already do for Perforce and for Git, and it is what we intend to do for Lore.
Not shipped yet: Lore already appears in the project selector, marked incoming. When it ships, the same agent that talks to Perforce and Git will talk to Lore.